3 papers
cs.HC2024
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
Florence Smith Nicholls, Michael Cook
Massively multiplayer online (MMO) games boomed in the late 1990s to 2000s. In parallel, ethnographic studies of these communities emerged, generally involving participant observat…
cs.AI2024
"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation
Rabii Younès, Cook Michael
A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Th…
cs.HC2024
On the Evaluation of Procedural Level Generation Systems
Oliver Withington, Michael Cook, Laurissa Tokarchuk
The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, gen…