collaborators

7 papers

cs.CV2026

CustomX: Unified Character, Action, and Scene Customization in Video World Models

Yitong Wang, Fangyun Wei, Hongyang Zhang +2

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, whic…

cs.LG2026

Accelerated Sequential Flow Matching: A Bayesian Filtering Perspective

Yinan Huang, Hans Hao-Hsun Hsu, Junran Wang +2

Sequential probabilistic inference from streaming observations requires modeling distributions over future trajectories as new observations arrive. Although diffusion and flow-matc…

cs.CV2026

Imagine a City: CityGenAgent for Procedural 3D City Generation

Zishan Liu, Zecong Tang, RuoCheng Wu +6

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent ad…

cs.LG2026

Spectral Bellman Method: Unifying Representation and Exploration in RL

Ofir Nabati, Bo Dai, Shie Mannor +1

Representation learning is critical to the empirical and theoretical success of reinforcement learning. However, many existing methods are induced from model-learning aspects, misa…

cs.CV2026

PALUM: Part-based Attention Learning for Unified Motion Retargeting

Siqi Liu, Maoyu Wang, Bo Dai +1

Retargeting motion between characters with different skeleton structures is a fundamental challenge in computer animation. When source and target characters have vastly different b…

cs.LG2025

RLinf: Flexible and Efficient Large-scale Reinforcement Learning via Macro-to-Micro Flow Transformation

Chao Yu, Yuanqing Wang, Zhen Guo +26

Reinforcement learning (RL) has demonstrated immense potential in advancing artificial general intelligence, agentic intelligence, and embodied intelligence. However, the inherent…