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20242026
most citedCoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos

5 citations · 15 across the 41 of their papers we have counts for

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Showing 2025Show all

17 papers · 1 filter

cs.CV2025

VFMF: World Modeling by Forecasting Vision Foundation Model Features

Gabrijel Boduljak, Yushi Lan, Christian Rupprecht +1

Forecasting from partial observations is central to world modeling. Many recent methods represent the world through images, and reduce forecasting to stochastic video generation. A…

cs.CV2025

Particulate: Feed-Forward 3D Object Articulation

Ruining Li, Yuxin Yao, Chuanxia Zheng +4

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion const…

cs.CV2025

What Happens Next? Anticipating Future Motion by Generating Point Trajectories

Gabrijel Boduljak, Laurynas Karazija, Iro Laina +2

We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters suc…

cs.CV2025

AutoPartGen: Autogressive 3D Part Generation and Discovery

Minghao Chen, Jianyuan Wang, Roman Shapovalov +6

We introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner. This model can take as input an image of an object, 2D masks of the objec…

cs.CV2025

Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey

Jiahui Zhang, Yuelei Li, Anpei Chen +15

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and di…

cs.CV2025

Layered Motion Fusion: Lifting Motion Segmentation to 3D in Egocentric Videos

Vadim Tschernezki, Diane Larlus, Iro Laina +1

Computer vision is largely based on 2D techniques, with 3D vision still relegated to a relatively narrow subset of applications. However, by building on recent advances in 3D model…

cs.CV2025

VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory

Runjia Li, Philip Torr, Andrea Vedaldi +1

We propose a novel memory module for building video generators capable of interactively exploring environments. Previous approaches have achieved similar results either by out-pain…

cs.CV2025

Triangle Splatting for Real-Time Radiance Field Rendering

Jan Held, Renaud Vandeghen, Adrien Deliege +7

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…

cs.CV2025

Back on Track: Bundle Adjustment for Dynamic Scene Reconstruction

Weirong Chen, Ganlin Zhang, Felix Wimbauer +4

Traditional SLAM systems, which rely on bundle adjustment, struggle with highly dynamic scenes commonly found in casual videos. Such videos entangle the motion of dynamic elements,…

cs.CV2025

Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction

Zeren Jiang, Chuanxia Zheng, Iro Laina +2

We introduce Geo4D, a method to repurpose video diffusion models for monocular 3D reconstruction of dynamic scenes. By leveraging the strong dynamic priors captured by large-scale…

cs.CV2025

Tracktention: Leveraging Point Tracking to Attend Videos Faster and Better

Zihang Lai, Andrea Vedaldi

Temporal consistency is critical in video prediction to ensure that outputs are coherent and free of artifacts. Traditional methods, such as temporal attention and 3D convolution,…

cs.CV2025

SynCity: Training-Free Generation of 3D Worlds

Paul Engstler, Aleksandar Shtedritski, Iro Laina +2

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision…

cs.CV2025

Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstruction

Edgar Sucar, Zihang Lai, Eldar Insafutdinov +1

DUSt3R has recently shown that one can reduce many tasks in multi-view geometry, including estimating camera intrinsics and extrinsics, reconstructing the scene in 3D, and establis…

cs.CV2025

Amodal3R: Amodal 3D Reconstruction from Occluded 2D Images

Tianhao Wu, Chuanxia Zheng, Frank Guan +2

Most image-based 3D object reconstructors assume that objects are fully visible, ignoring occlusions that commonly occur in real-world scenarios. In this paper, we introduce Amodal…

cs.CV2025★ 2 cited

VGGT: Visual Geometry Grounded Transformer

Jianyuan Wang, Minghao Chen, Nikita Karaev +3

We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from…

cs.CV2025

DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object shou…

cs.CV2025

Learning segmentation from point trajectories

Laurynas Karazija, Iro Laina, Christian Rupprecht +1

We consider the problem of segmenting objects in videos based on their motion and no other forms of supervision. Prior work has often approached this problem by using the principle…