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20242026
most citedCoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos

5 citations · 15 across the 41 of their papers we have counts for

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16 papers · 1 filter

cs.CV2024★ 1 cited

PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models

Minghao Chen, Roman Shapovalov, Iro Laina +4

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, l…

cs.CV2024

DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstruction

Ben Kaye, Tomas Jakab, Shangzhe Wu +2

The choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant po…

cs.CV2024

MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views

Yuedong Chen, Chuanxia Zheng, Haofei Xu +4

We introduce MVSplat360, a feed-forward approach for 360° novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-po…

cs.CV2024

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Jan Held, Renaud Vandeghen, Abdullah Hamdi +6

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes wi…

cs.CV2024★ 5 cited

CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos

Nikita Karaev, Iurii Makarov, Jianyuan Wang +3

Most state-of-the-art point trackers are trained on synthetic data due to the difficulty of annotating real videos for this task. However, this can result in suboptimal performance…

cs.CV2024

Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation

Junlin Han, Jianyuan Wang, Andrea Vedaldi +2

Generating high-quality 3D content from text, single images, or sparse view images remains a challenging task with broad applications. Existing methods typically employ multi-view…

cs.CV2024

Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Gi…

cs.CV2024

SHIC: Shape-Image Correspondences with no Keypoint Supervision

Aleksandar Shtedritski, Christian Rupprecht, Andrea Vedaldi

Canonical surface mapping generalizes keypoint detection by assigning each pixel of an object to a corresponding point in a 3D template. Popularised by DensePose for the analysis o…

cs.CV2024

Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image

Stanislaw Szymanowicz, Eldar Insafutdinov, Chuanxia Zheng +4

We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start fr…

cs.CV2024

Lightplane: Highly-Scalable Components for Neural 3D Fields

Ang Cao, Justin Johnson, Andrea Vedaldi +1

Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are…

cs.CV2024

Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting

Paul Engstler, Andrea Vedaldi, Iro Laina +1

3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Most prior work in this area gener…

cs.CV2024

DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing

Minghao Chen, Iro Laina, Andrea Vedaldi

We consider the problem of editing 3D objects and scenes based on open-ended language instructions. A common approach to this problem is to use a 2D image generator or editor to gu…

cs.CV2024★ 1 cited

DragAPart: Learning a Part-Level Motion Prior for Articulated Objects

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce DragAPart, a method that, given an image and a set of drags as input, generates a new image of the same object that responds to the action of the drags. Differently fr…

cs.CV2024★ 3 cited

IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation

Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht +4

Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somew…

cs.CV2024★ 3 cited

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai +5

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substant…

cs.CV2024

Learning the 3D Fauna of the Web

Zizhang Li, Dor Litvak, Ruining Li +6

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan…