activity
20232026
most citedRGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

53 citations · 89 across the 19 of their papers we have counts for

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Showing 2024Show all

10 papers · 1 filter

cs.CV2024★ 2 cited

MaterialPicker: Multi-Modal DiT-Based Material Generation

Xiaohe Ma, Valentin Deschaintre, Miloš Hašan +4

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion…

cs.CV2024

Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors

Zhengfei Kuang, Tianyuan Zhang, Kai Zhang +7

We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and vid…

cs.CV2024

RelitLRM: Generative Relightable Radiance for Large Reconstruction Models

Tianyuan Zhang, Zhengfei Kuang, Haian Jin +9

We propose RelitLRM, a Large Reconstruction Model (LRM) for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations from sparse (4-8) pos…

cs.CV2024★ 4 cited

Neural Product Importance Sampling via Warp Composition

Joey Litalien, Miloš Hašan, Fujun Luan +2

Achieving high efficiency in modern photorealistic rendering hinges on using Monte Carlo sampling distributions that closely approximate the illumination integral estimated for eve…

cs.CV2024

RNG: Relightable Neural Gaussians

Jiahui Fan, Fujun Luan, Jian Yang +2

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especia…

cs.CV2024

PBIR-NIE: Glossy Object Capture under Non-Distant Lighting

Guangyan Cai, Fujun Luan, Miloš Hašan +5

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering…

cs.CV2024★ 2 cited

Uncertainty for SVBRDF Acquisition using Frequency Analysis

Ruben Wiersma, Julien Philip, Miloš Hašan +4

This paper aims to quantify uncertainty for SVBRDF acquisition in multi-view captures. Under uncontrolled illumination and unstructured viewpoints, there is no guarantee that the o…

cs.GR2024★ 18 cited

TexSliders: Diffusion-Based Texture Editing in CLIP Space

Julia Guerrero-Viu, Milos Hasan, Arthur Roullier +6

Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural…

cs.CV2024★ 53 cited

RGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev +5

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision.…

cs.GR2024

Rendering Participating Media Using Path Graphs

Becky Hu, Xi Deng, Fujun Luan +2

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbia…