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20232026
most citedRGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

53 citations · 82 across the 13 of their papers we have counts for

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12 papers · 1 filter

cs.CV2026

RGBX-Next: Towards Realistic Generative Rendering from G-Buffers

Zheng Zeng, Marco Salvi, Lifan Wu +9

Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the…

cs.CV2026

VideoMatGen: PBR Materials through Joint Generative Modeling

Jon Hasselgren, Zheng Zeng, Milos Hasan +1

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a t…

cs.CV2026

VideoNeuMat: Neural Material Extraction from Generative Video Models

Bowen Xue, Saeed Hadadan, Zheng Zeng +3

Creating photorealistic materials for 3D rendering requires exceptional artistic skill. Generative models for materials could help, but are currently limited by the lack of high-qu…

cs.CV2025

HiMat: DiT-based Ultra-High Resolution SVBRDF Generation

Zixiong Wang, Jian Yang, Yiwei Hu +2

Creating ultra-high-resolution spatially varying bidirectional reflectance functions (SVBRDFs) is critical for photorealistic 3D content creation, to faithfully represent fine-scal…

cs.CV2024

MaterialPicker: Multi-Modal DiT-Based Material Generation

Xiaohe Ma, Valentin Deschaintre, Miloš Hašan +4

High-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion…

cs.CV2024

Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors

Zhengfei Kuang, Tianyuan Zhang, Kai Zhang +7

We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and vid…