53 citations · 59 across the 6 of their papers we have counts for
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cs.GR2024★ 6 cited
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
Yang Zhou, Tao Huang, Ravi Ramamoorthi +2
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…
cs.GR2024
Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang +7
Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…
cs.GR2023
Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Yuang Cui, Gaole Pan, Jian Yang +3
Smith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the multiple bounces on microgeometries, leading…