most citedRGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

53 citations · 59 across the 6 of their papers we have counts for

collaborators

6 papers

cs.GR2024★ 6 cited

Efficient Scene Appearance Aggregation for Level-of-Detail Rendering

Yang Zhou, Tao Huang, Ravi Ramamoorthi +2

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…

cs.GR2024

Specular Polynomials

Zhimin Fan, Jie Guo, Yiming Wang +7

Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…

cs.CV2024★ 53 cited

RGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev +5

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision.…

cs.CV2024

Recent Advances in 3D Gaussian Splatting

Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang +4

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Field…

cs.CV2023

Manifold Path Guiding for Importance Sampling Specular Chains

Zhimin Fan, Pengpei Hong, Jie Guo +3

Complex visual effects such as caustics are often produced by light paths containing multiple consecutive specular vertices (dubbed specular chains), which pose a challenge to unbi…

cs.GR2023

Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle

Yuang Cui, Gaole Pan, Jian Yang +3

Smith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the multiple bounces on microgeometries, leading…