activity
20232026
most citedMGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting

4 citations · 5 across the 25 of their papers we have counts for

collaborators

27 papers

cs.CV2026

WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model

Jerrin Bright, John Zelek

3D foundation models recover video cameras and geometry in one forward pass, but some of the strongest are up to scale. Joint people-scene reconstruction then requires two missing…

cs.CV2026

iVISION-2DCD: A Long-Term Change Detection Dataset for Large-Scale Outdoor Construction Monitoring

Dayou Mao, Yuchen Lin, Ashkan Ebadi +3

Automation in construction is essential for reducing costs and human errors in large-scale projects. We approach the construction progress monitoring from the aspect of detecting c…

cs.CV2026

CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video

Jerrin Bright, John Zelek

Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while s…

cs.CV2026

Latent Space Reinforcement Learning for Inverse Material Estimation in Food Fracture Simulation

Adrian Ramlal, Yuhao Chen, John S. Zelek

Realistic visual simulation of food manipulation requires accurate material parameters, yet these are difficult to measure directly and vary across the heterogeneous regions of a s…

cs.CV2026

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

Adrian Ramlal, John S. Zelek

Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully…

cs.CV2026

Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction

Adrian Ramlal, John S. Zelek

Dynamic scene reconstruction via 3D Gaussian Splatting (3DGS) has emerged as a compelling approach for representing evolving environments, yet understanding trade-offs between meth…

cs.CV2026

Optimizing 3D Gaussian Splatting via Point Cloud Upsampling

Adrian Ramlal, Yan Song Hu, John S. Zelek

3D Gaussian Splatting (3DGS) is a technique for creating and rendering 3D scenes, however its performance depends heavily on the quality of initial seed points. To improve 3DGS ini…

cs.CV2026

Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions

Adrian Ramlal, John S. Zelek

Integrating dynamic 3D reconstructions into physics simulation requires fixed mesh topology for efficient collision detection, but state-of-the-art methods like DG-Mesh produce var…

cs.CV2026

Interpretable Pre-Release Baseball Pitch Type Anticipation from Broadcast 3D Kinematics

Jerrin Bright, Michelle Lu, John Zelek

How much can a pitcher's body reveal about the upcoming pitch? We study this question at scale by classifying eight pitch types from monocular 3D pose sequences, without access to…

cs.CV2026

Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Video

Jerrin Bright, Justin Mende, John Zelek

Injury prediction in pitching depends on precise biomechanical signals, yet gold-standard measurements come from expensive, stadium-installed multi-camera systems that are unavaila…

cs.CV2025

Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation

Jerrin Bright, Zhibo Wang, Dmytro Klepachevskyi +4

We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, wh…

cs.CV2025

DreamPose3D: Hallucinative Diffusion with Prompt Learning for 3D Human Pose Estimation

Jerrin Bright, Yuhao Chen, John S. Zelek

Accurate 3D human pose estimation remains a critical yet unresolved challenge, requiring both temporal coherence across frames and fine-grained modeling of joint relationships. How…

cs.CV2025

Ice Hockey Puck Localization Using Contextual Cues

Liam Salass, Jerrin Bright, Amir Nazemi +3

Puck detection in ice hockey broadcast videos poses significant challenges due to the puck's small size, frequent occlusions, motion blur, broadcast artifacts, and scale inconsiste…

cs.GR2025

Gen4D: Synthesizing Humans and Scenes in the Wild

Jerrin Bright, Zhibo Wang, Yuhao Chen +3

Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-cen…

cs.CV2025

SportMamba: Adaptive Non-Linear Multi-Object Tracking with State Space Models for Team Sports

Dheeraj Khanna, Jerrin Bright, Yuhao Chen +1

Multi-object tracking (MOT) in team sports is particularly challenging due to the fast-paced motion and frequent occlusions resulting in motion blur and identity switches, respecti…

cs.CV2024

SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detection

Yizhe Liu, Yan Song Hu, Yuhao Chen +1

Image-based Pose-Agnostic 3D Anomaly Detection is an important task that has emerged in industrial quality control. This task seeks to find anomalies from query images of a tested…

cs.RO2024★ 4 cited

MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting

Yan Song Hu, Nicolas Abboud, Muhammad Qasim Ali +5

Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promisi…

cs.RO2024

Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM

Yan Song Hu, Dayou Mao, Yuhao Chen +1

Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions f…

cs.CV2024

Dense Monocular Motion Segmentation Using Optical Flow and Pseudo Depth Map: A Zero-Shot Approach

Yuxiang Huang, Yuhao Chen, John Zelek

Motion segmentation from a single moving camera presents a significant challenge in the field of computer vision. This challenge is compounded by the unknown camera movements and t…

cs.CV2024★ 1 cited

Multi Player Tracking in Ice Hockey with Homographic Projections

Harish Prakash, Jia Cheng Shang, Ken M. Nsiempba +3

Multi Object Tracking (MOT) in ice hockey pursues the combined task of localizing and associating players across a given sequence to maintain their identities. Tracking players fro…

cs.CV2024

PitcherNet: Powering the Moneyball Evolution in Baseball Video Analytics

Jerrin Bright, Bavesh Balaji, Yuhao Chen +2

In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on…

cs.CV2024

Zero-Shot Monocular Motion Segmentation in the Wild by Combining Deep Learning with Geometric Motion Model Fusion

Yuxiang Huang, Yuhao Chen, John Zelek

Detecting and segmenting moving objects from a moving monocular camera is challenging in the presence of unknown camera motion, diverse object motions and complex scene structures.…

cs.CV2024

Domain-Guided Masked Autoencoders for Unique Player Identification

Bavesh Balaji, Jerrin Bright, Sirisha Rambhatla +4

Unique player identification is a fundamental module in vision-driven sports analytics. Identifying players from broadcast videos can aid with various downstream tasks such as play…

cs.CV2024

Distribution and Depth-Aware Transformers for 3D Human Mesh Recovery

Jerrin Bright, Bavesh Balaji, Harish Prakash +3

Precise Human Mesh Recovery (HMR) with in-the-wild data is a formidable challenge and is often hindered by depth ambiguities and reduced precision. Existing works resort to either…