4 papers
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
Yang Zhou, Tao Huang, Ravi Ramamoorthi +2
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of bo…
Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang +7
Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…
RGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev +5
The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision.…
Recent Advances in 3D Gaussian Splatting
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang +4
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Field…