31 citations · 79 across the 25 of their papers we have counts for
25 papers · 1 filter
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
Yang Zheng, Hao Tan, Kai Zhang +4
The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…
Diffusion Self-Distillation for Zero-Shot Customized Image Generation
Shengqu Cai, Eric Chan, Yunzhi Zhang +3
Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images…
Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors
Zhengfei Kuang, Tianyuan Zhang, Kai Zhang +7
We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and vid…
3D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generation
Hansheng Chen, Bokui Shen, Yulin Liu +7
Multi-view image diffusion models have significantly advanced open-domain 3D object generation. However, most existing models rely on 2D network architectures that lack inherent 3D…
GazeFusion: Saliency-Guided Image Generation
Yunxiang Zhang, Nan Wu, Connor Z. Lin +2
Diffusion models offer unprecedented image generation power given just a text prompt. While emerging approaches for controlling diffusion models have enabled users to specify the d…
Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
Colton Stearns, Adam Harley, Mikaela Uy +4
Gaussian splatting has become a popular representation for novel-view synthesis, exhibiting clear strengths in efficiency, photometric quality, and compositional edibility. Followi…