activity
20232026
most citedDynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos

31 citations · 87 across the 34 of their papers we have counts for

collaborators

38 papers

quant-ph2026

Quantum-Aware Key Rank for Side-Channel Attacks evaluation

Yevgen Kotukh

Side-channel attacks on block ciphers rarely recover the key outright: they leave a residual key space ordered by subkey posteriors, and evaluation laboratories report the key rank…

cs.CV2026

PCAsplat: Gaussian Splatting with Local PCA Regularization

Vitor Matias, Filipe Nascimento, Kiyohiro Nakayama +6

Gaussian splatting has emerged as a flexible representation for 3D reconstruction from posed images. However, existing methods are optimized primarily using rasterization-based los…

cs.CV2026

Level-of-Token Diffusion

Kiyohiro Nakayama, Brian Chao, Jan Ackermann +5

Image and video diffusion models allocate equal computation to every region, even when the intended scene calls for varying levels of detail. The spatial distribution of detail can…

cs.GR2026

MeshFlow: Mesh Generation with Equivariant Flow Matching

Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan +6

Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permuta…

cs.GR2026

Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing

Kiyohiro Nakayama, I-Chao Shen, Ruofan Liu +3

Practical garment design spans two modes: intuitive creation from high-level intent, such as a reference image or text description, and complex low-level editing across 2D sewing p…

cs.CV2025

SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

Yang Zheng, Hao Tan, Kai Zhang +4

The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…

cs.LG2025

pi-Flow: Policy-Based Few-Step Generation via Imitation Distillation

Hansheng Chen, Kai Zhang, Hao Tan +3

Few-step diffusion or flow-based generative models typically distill a velocity-predicting teacher into a student that predicts a shortcut towards denoised data. This format mismat…

cs.LG2025

Gaussian Mixture Flow Matching Models

Hansheng Chen, Kai Zhang, Hao Tan +5

Diffusion models approximate the denoising distribution as a Gaussian and predict its mean, whereas flow matching models reparameterize the Gaussian mean as flow velocity. However,…

cs.CV2024

Diffusion Self-Distillation for Zero-Shot Customized Image Generation

Shengqu Cai, Eric Chan, Yunzhi Zhang +3

Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images…

cs.CV2024

Buffer Anytime: Zero-Shot Video Depth and Normal from Image Priors

Zhengfei Kuang, Tianyuan Zhang, Kai Zhang +7

We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and vid…

cs.CV2024

3D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generation

Hansheng Chen, Bokui Shen, Yulin Liu +7

Multi-view image diffusion models have significantly advanced open-domain 3D object generation. However, most existing models rely on 2D network architectures that lack inherent 3D…

cs.RO2024

Flow as the Cross-Domain Manipulation Interface

Mengda Xu, Zhenjia Xu, Yinghao Xu +4

We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea…

cs.CV2024★ 4 cited

GazeFusion: Saliency-Guided Image Generation

Yunxiang Zhang, Nan Wu, Connor Z. Lin +2

Diffusion models offer unprecedented image generation power given just a text prompt. While emerging approaches for controlling diffusion models have enabled users to specify the d…

physics.optics2024★ 1 cited

Super-resolution imaging using super-oscillatory diffractive neural networks

Hang Chen, Sheng Gao, Zejia Zhao +4

Optical super-oscillation enables far-field super-resolution imaging beyond diffraction limits. However, the existing super-oscillatory lens for the spatial super-resolution imagin…

cs.CV2024★ 31 cited

Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos

Colton Stearns, Adam Harley, Mikaela Uy +4

Gaussian splatting has become a popular representation for novel-view synthesis, exhibiting clear strengths in efficiency, photometric quality, and compositional edibility. Followi…

cs.CV2024

MegaScenes: Scene-Level View Synthesis at Scale

Joseph Tung, Gene Chou, Ruojin Cai +5

Scene-level novel view synthesis (NVS) is fundamental to many vision and graphics applications. Recently, pose-conditioned diffusion models have led to significant progress by extr…

cs.CV2024★ 1 cited

Interpreting the Weight Space of Customized Diffusion Models

Amil Dravid, Yossi Gandelsman, Kuan-Chieh Wang +4

We investigate the space of weights spanned by a large collection of customized diffusion models. We populate this space by creating a dataset of over 60,000 models, each of which…

cs.CV2024★ 1 cited

3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting

Qihang Zhang, Yinghao Xu, Chaoyang Wang +4

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This…

cs.CV2024

Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control

Zhengfei Kuang, Shengqu Cai, Hao He +4

Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation…

cs.CV2024

Evolutive Rendering Models

Fangneng Zhan, Hanxue Liang, Yifan Wang +6

The landscape of computer graphics has undergone significant transformations with the recent advances of differentiable rendering models. These rendering models often rely on heuri…

cs.GR2024★ 2 cited

PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

Yang Zheng, Qingqing Zhao, Guandao Yang +8

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to…

cs.CV2024

Flying with Photons: Rendering Novel Views of Propagating Light

Anagh Malik, Noah Juravsky, Ryan Po +3

We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies…

cs.CV2024★ 3 cited

CameraCtrl: Enabling Camera Control for Text-to-Video Generation

Hao He, Yinghao Xu, Yuwei Guo +4

Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that s…

cs.CV2024★ 5 cited

GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

Yinghao Xu, Zifan Shi, Wang Yifan +5

We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficientl…