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cs.GR2024
Fluid Implicit Particle Simulation for CPU and GPU
Pedro Centeno, João Madeiras Pereira
One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of…
cs.GR2023
Hybrid-Rendering Techniques in GPU
Pedro Granja, João Pereira
Ray tracing has long been the holy grail of real time rendering. This technique, commonly used for photo realism, simulates the physical behavior of light, at the cost of being com…
cs.GR2023
Digitally reproducing the artistic style of XVI century artist Antonio Campelo in Alegoria Prudencia
Joao Fradinho Oliveira, Joao Madeiras Pereira
In this work, the artistic style of the sixteenth century Portuguese artist António Campelo in Alegoria à Prudência is analyzed in order to create a computational tool that allows…