6 papers
Taggus: An Automated Pipeline for the Extraction of Characters' Social Networks from Portuguese Fiction Literature
Tiago G Canário, Catarina Duarte, Flávio L. Pinheiro +1
Automatically identifying characters and their interactions from fiction books is, arguably, a complex task that requires pipelines that leverage multiple Natural Language Processi…
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments
Rafael Kuffner dos Anjos, João Madeiras Pereira
Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has give…
Fluid Implicit Particle Simulation for CPU and GPU
Pedro Centeno, João Madeiras Pereira
One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of…
Hybrid-Rendering Techniques in GPU
Pedro Granja, João Pereira
Ray tracing has long been the holy grail of real time rendering. This technique, commonly used for photo realism, simulates the physical behavior of light, at the cost of being com…
Video-Based Rendering Techniques: A Survey
Rafael Kuffner dos Anjos, João Madeiras Pereira, José Antonio Gaspar
Three-dimensional reconstruction of events recorded on images has been a common challenge between computer vision and computer graphics for a long time. Estimating the real positio…
Digitally reproducing the artistic style of XVI century artist Antonio Campelo in Alegoria Prudencia
Joao Fradinho Oliveira, Joao Madeiras Pereira
In this work, the artistic style of the sixteenth century Portuguese artist António Campelo in Alegoria à Prudência is analyzed in order to create a computational tool that allows…