activity
20232025
collaborators

6 papers

cs.CL2025

Taggus: An Automated Pipeline for the Extraction of Characters' Social Networks from Portuguese Fiction Literature

Tiago G Canário, Catarina Duarte, Flávio L. Pinheiro +1

Automatically identifying characters and their interactions from fiction books is, arguably, a complex task that requires pipelines that leverage multiple Natural Language Processi…

cs.HC2024

Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments

Rafael Kuffner dos Anjos, João Madeiras Pereira

Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has give…

cs.GR2024

Fluid Implicit Particle Simulation for CPU and GPU

Pedro Centeno, João Madeiras Pereira

One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of…

cs.GR2023

Hybrid-Rendering Techniques in GPU

Pedro Granja, João Pereira

Ray tracing has long been the holy grail of real time rendering. This technique, commonly used for photo realism, simulates the physical behavior of light, at the cost of being com…

cs.CV2023

Video-Based Rendering Techniques: A Survey

Rafael Kuffner dos Anjos, João Madeiras Pereira, José Antonio Gaspar

Three-dimensional reconstruction of events recorded on images has been a common challenge between computer vision and computer graphics for a long time. Estimating the real positio…

cs.GR2023

Digitally reproducing the artistic style of XVI century artist Antonio Campelo in Alegoria Prudencia

Joao Fradinho Oliveira, Joao Madeiras Pereira

In this work, the artistic style of the sixteenth century Portuguese artist António Campelo in Alegoria à Prudência is analyzed in order to create a computational tool that allows…