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cs.HC2025
Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
Cyrus Vachha, Yixiao Kang, Zach Dive +4
Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D con…
cs.HC2023
StreamFunnel: Facilitating Communication Between a VR Streamer and Many Spectators
Haohua Lyu, Cyrus Vachha, Qianyi Chen +2
The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game…