4 citations · 4 across the 4 of their papers we have counts for
5 papers
SCION: Scene Composition with Instanced Neural Primitives
William Koch, Amogh Joshi, Cyrus Vachha +2
Real-world scenes are compositional: bricks, blades of grass, pebbles, and tree leaves recur across human-built and natural environments. Existing neural scene representations mode…
Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
Cyrus Vachha, Yixiao Kang, Zach Dive +4
Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D con…
AI-Driven Stylization of 3D Environments
Yuanbo Chen, Yixiao Kang, Yukun Song +2
In this system, we discuss methods to stylize a scene of 3D primitive objects into a higher fidelity 3D scene using novel 3D representations like NeRFs and 3D Gaussian Splatting. O…
Creating Visual Effects with Neural Radiance Fields
Cyrus Vachha
We present a pipeline for integrating NeRFs into traditional compositing VFX pipelines using Nerfstudio, an open-source framework for training and rendering NeRFs. Our approach inv…
StreamFunnel: Facilitating Communication Between a VR Streamer and Many Spectators
Haohua Lyu, Cyrus Vachha, Qianyi Chen +2
The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game…