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cs.CV2025
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
Keyang Ye, Tianjia Shao, Kun Zhou
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the c…
cs.CV2024
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
Keyang Ye, Qiming Hou, Kun Zhou
We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation…
cs.CV2023★ 2 cited
Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions
Keyang Ye, Tianjia Shao, Kun Zhou
We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better cap…