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20232026
most citedControllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

2 citations · 5 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Zhiqi Li, Chengrui Dong, Zhenhua Du +6

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency obse…

cs.CV2026

Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

Dongxu Wei, Qi Xu, Zhiqi Li +6

Scene-level 3D generation has long been dominated by 2D multi-view or video diffusion models. Typically, these 2D-based approaches perform scene generation in a 2D latent space, wh…

cs.CV2025

MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation

Zhiqi Li, Wenhuan Li, Tengfei Wang +8

Compositionality is critical for 3D object and scene generation, but existing part-aware 3D generation methods suffer from poor scalability due to quadratic global attention costs…

cs.CV2025

VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames

Zhiqi Li, Chengrui Dong, Yiming Chen +2

We present VicaSplat, a novel framework for joint 3D Gaussians reconstruction and camera pose estimation from a sequence of unposed video frames, which is a critical yet underexplo…

cs.CV2024★ 1 cited

Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction

Dongxu Wei, Zhiqi Li, Peidong Liu

Prior works employing pixel-based Gaussian representation have demonstrated efficacy in feed-forward sparse-view reconstruction. However, such representation necessitates cross-vie…

cs.CV2024

DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation

Zhiqi Li, Yiming Chen, Peidong Liu

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural…

cs.CV2024★ 2 cited

Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

Zhiqi Li, Yiming Chen, Lingzhe Zhao +1

While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, w…

cs.CV2023★ 1 cited

ET3D: Efficient Text-to-3D Generation via Multi-View Distillation

Yiming Chen, Zhiqi Li, Peidong Liu

Recent breakthroughs in text-to-image generation has shown encouraging results via large generative models. Due to the scarcity of 3D assets, it is hardly to transfer the success o…

cs.CV2023

MVControl: Adding Conditional Control to Multi-view Diffusion for Controllable Text-to-3D Generation

Zhiqi Li, Yiming Chen, Lingzhe Zhao +1

We introduce MVControl, a novel neural network architecture that enhances existing pre-trained multi-view 2D diffusion models by incorporating additional input conditions, e.g. edg…

cs.CV2023★ 1 cited

HyperLips: Hyper Control Lips with High Resolution Decoder for Talking Face Generation

Yaosen Chen, Yu Yao, Zhiqiang Li +4

Talking face generation has a wide range of potential applications in the field of virtual digital humans. However, rendering high-fidelity facial video while ensuring lip synchron…