activity
20232026
most cited2D Gaussian Splatting for Geometrically Accurate Radiance Fields

629 citations · 641 across the 16 of their papers we have counts for

collaborators

18 papers

cs.CV2026

CoTL: Compact Token Learning for 3D Scene Representation

Han Liang, Sibo Wu, Anpei Chen +1

We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input image…

cs.CV2026

: 3D Reconstruction via Relative Regression

Congrong Xu, Huachen Gao, Xingyu Chen +3

Recent feed-forward geometry foundation models have demonstrated impressive generalization by recovering depth and poses in a single forward pass. However, these models are typical…

cs.CV2026

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…

cs.CV2025

ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives

Bartłomiej Baranowski, Stefano Esposito, Patricia Gschoßmann +2

3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of p…

cs.CV2025

Human3R: Everyone Everywhere All at Once

Yue Chen, Xingyu Chen, Yuxuan Xue +3

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approac…

cs.CV2025

TTT3R: 3D Reconstruction as Test-Time Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly…

cs.GR2025★ 3 cited

GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering

Zinuo You, Stamatios Georgoulis, Anpei Chen +2

Video stabilization is pivotal for video processing, as it removes unwanted shakiness while preserving the original user motion intent. Existing approaches, depending on the domain…

cs.CV2025

LoftUp: Learning a Coordinate-Based Feature Upsampler for Vision Foundation Models

Haiwen Huang, Anpei Chen, Volodymyr Havrylov +2

Vision foundation models (VFMs) such as DINOv2 and CLIP have achieved impressive results on various downstream tasks, but their limited feature resolution hampers performance in ap…

cs.CV2025

GenFusion: Closing the Loop between Reconstruction and Generation via Videos

Sibo Wu, Congrong Xu, Binbin Huang +2

Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap ca…

cs.CV2025

Easi3R: Estimating Disentangled Motion from DUSt3R Without Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Recent advances in DUSt3R have enabled robust estimation of dense point clouds and camera parameters of static scenes, leveraging Transformer network architectures and direct super…

cs.CV2024★ 2 cited

Feat2GS: Probing Visual Foundation Models with Gaussian Splatting

Yue Chen, Xingyu Chen, Anpei Chen +2

Given that visual foundation models (VFMs) are trained on extensive datasets but often limited to 2D images, a natural question arises: how well do they understand the 3D world? Wi…

cs.CV2024

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

Stefano Esposito, Anpei Chen, Christian Reiser +7

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…

cs.CV2024

LaRa: Efficient Large-Baseline Radiance Fields

Anpei Chen, Haofei Xu, Stefano Esposito +2

Radiance field methods have achieved photorealistic novel view synthesis and geometry reconstruction. But they are mostly applied in per-scene optimization or small-baseline settin…

cs.CV2024★ 629 cited

2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Binbin Huang, Zehao Yu, Anpei Chen +2

3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However…

cs.CV2023

NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis

Zinuo You, Andreas Geiger, Anpei Chen

We present NeLF-Pro, a novel representation to model and reconstruct light fields in diverse natural scenes that vary in extent and spatial granularity. In contrast to previous fas…

cs.CV2023

MuRF: Multi-Baseline Radiance Fields

Haofei Xu, Anpei Chen, Yuedong Chen +5

We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large basel…

cs.CV2023★ 1 cited

GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs

Gege Gao, Weiyang Liu, Anpei Chen +2

As pretrained text-to-image diffusion models become increasingly powerful, recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimiz…

cs.CV2023★ 6 cited

Mip-Splatting: Alias-free 3D Gaussian Splatting

Zehao Yu, Anpei Chen, Binbin Huang +2

Recently, 3D Gaussian Splatting has demonstrated impressive novel view synthesis results, reaching high fidelity and efficiency. However, strong artifacts can be observed when chan…