activity
20232026
most citedTapMo: Shape-aware Motion Generation of Skeleton-free Characters

1 citations · 1 across the 6 of their papers we have counts for

collaborators

6 papers

cs.RO2026

ExecVLA: Following Fine-Grained Execution Constraints in Vision-Language-Action Models with Bi-Level Action Representation

Gaoge Han, Zhengqing Gao, Ziwen Li +5

We study fine-grained execution-constraint following in vision-language-action (VLA) models. Given an invariant task goal, the policy must follow instruction-specified execution co…

cs.LG2024

GrootVL: Tree Topology is All You Need in State Space Model

Yicheng Xiao, Lin Song, Shaoli Huang +5

The state space models, employing recursively propagated features, demonstrate strong representation capabilities comparable to Transformer models and superior efficiency. However,…

cs.CV2024

Programmable Motion Generation for Open-Set Motion Control Tasks

Hanchao Liu, Xiaohang Zhan, Shaoli Huang +2

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat singl…

cs.CV2023

Realistic Human Motion Generation with Cross-Diffusion Models

Zeping Ren, Shaoli Huang, Xiu Li

We introduce the Cross Human Motion Diffusion Model (CrossDiff), a novel approach for generating high-quality human motion based on textual descriptions. Our method integrates 3D a…

cs.CV2023

SemanticBoost: Elevating Motion Generation with Augmented Textual Cues

Xin He, Shaoli Huang, Xiaohang Zhan +2

Current techniques face difficulties in generating motions from intricate semantic descriptions, primarily due to insufficient semantic annotations in datasets and weak contextual…

cs.GR2023★ 1 cited

TapMo: Shape-aware Motion Generation of Skeleton-free Characters

Jiaxu Zhang, Shaoli Huang, Zhigang Tu +4

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we pr…