23 citations · 24 across the 5 of their papers we have counts for
5 papers
TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
Weijie Wang, Zimu Li, Jinchuan Shi +5
Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain…
AoE: Always-on Egocentric Human Video Collection for Embodied AI
Bowen Yang, Zishuo Li, Yang Sun +15
Embodied foundation models require large-scale, high-quality real-world interaction data for pre-training and scaling. However, existing data collection methods suffer from high in…
Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians
Jin-Chuan Shi, Chengye Su, Jiajun Wang +2
Editing 4D scenes reconstructed from monocular videos based on text prompts is a valuable yet challenging task with broad applications in content creation and virtual environments.…
Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding
Jin-Chuan Shi, Miao Wang, Hao-Bin Duan +1
Open-vocabulary querying in 3D space is challenging but essential for scene understanding tasks such as object localization and segmentation. Language-embedded scene representation…
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
Hao-Bin Duan, Miao Wang, Jin-Chuan Shi +2
Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-bas…