11 citations · 12 across the 4 of their papers we have counts for
6 papers · 1 filter
Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Zhihao Liang, Qi Zhang, Wenbo Hu +3
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality…
UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
Yujiao Jiang, Qingmin Liao, Xiaoyu Li +5
Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While e…
Advances in 3D Generation: A Survey
Xiaoyu Li, Qi Zhang, Di Kang +7
Generating 3D models lies at the core of computer graphics and has been the focus of decades of research. With the emergence of advanced neural representations and generative model…
ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis
Xiangjun Gao, Xiaoyu Li, Chaopeng Zhang +4
In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using g…
HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion
Jingbo Zhang, Xiaoyu Li, Qi Zhang +3
Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with…
GS-IR: 3D Gaussian Splatting for Inverse Rendering
Zhihao Liang, Qi Zhang, Ying Feng +2
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthe…