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20232025
most citedDigging into Depth Priors for Outdoor Neural Radiance Fields

2 citations · 5 across the 12 of their papers we have counts for

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cs.CV20252 cited

GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes

Guo Chen, Jiarun Liu, Sicong Du +5

This paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatt…

cs.CV2025

CMD: Constraining Multimodal Distribution for Domain Adaptation in Stereo Matching

Zhelun Shen, Zhuo Li, Chenming Wu +4

Recently, learning-based stereo matching methods have achieved great improvement in public benchmarks, where soft argmin and smooth L1 loss play a core contribution to their succes…

cs.CV2024

Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images

Zheng Chen, Chenming Wu, Zhelun Shen +5

Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views fr…

cs.CV2024

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

Hao Li, Yuanyuan Gao, Haosong Peng +7

Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, mak…

cs.CV2024

VDG: Vision-Only Dynamic Gaussian for Driving Simulation

Hao Li, Jingfeng Li, Dingwen Zhang +7

Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and…

cs.CV2024

HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes

Zhuopeng Li, Yilin Zhang, Chenming Wu +2

The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based met…