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cs.CV2025★ 1 cited
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Biwen Lei, Yang Li, Xinhai Liu +97
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…
cs.CV2023★ 1 cited
Non-Rigid Shape Registration via Deep Functional Maps Prior
Puhua Jiang, Mingze Sun, Ruqi Huang
In this paper, we propose a learning-based framework for non-rigid shape registration without correspondence supervision. Traditional shape registration techniques typically rely o…
cs.CV2023★ 1 cited
Neural Intrinsic Embedding for Non-rigid Point Cloud Matching
Puhua Jiang, Mingze Sun, Ruqi Huang
As a primitive 3D data representation, point clouds are prevailing in 3D sensing, yet short of intrinsic structural information of the underlying objects. Such discrepancy poses gr…