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cs.RO2026
MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM
Fan Zhu, Ziyu Chen, Zhenjun Zhao +5
Real-time monocular Simultaneous Localization and Mapping (SLAM) fundamentally suffers from scale ambiguity and a lack of geometric self-correction. While 3D Gaussian Splatting (3D…
cs.RO2025
NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap
Jingwei Huang, Mingrui Li, Lei Sun +3
SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatt…
cs.RO2025
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
Mingrui Li, Weijian Chen, Na Cheng +3
The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world e…