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20242026
most citedDenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior

6 citations · 6 across the 2 of their papers we have counts for

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cs.CV20266 cited

DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior

Mingrui Li, Shuhong Liu, Tianchen Deng +1

Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for…

cs.CV2025

STG-Avatar: Animatable Human Avatars via Spacetime Gaussian

Guangan Jiang, Tianzi Zhang, Dong Li +4

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DG…

cs.CV2025

Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

Mingrui Li, Yiming Zhou, Hongxing Zhou +4

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle w…

cs.CV2024

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

Mingrui Li, Shuhong Liu, Heng Zhou +4

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimizati…

cs.CV2024

DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM

Mingrui Li, Yiming Zhou, Guangan Jiang +3

SLAM systems based on NeRF have demonstrated superior performance in rendering quality and scene reconstruction for static environments compared to traditional dense SLAM. However,…

cs.CV2024

MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction

Heng Zhou, Zhetao Guo, Shuhong Liu +4

Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for…