21 citations · 88 across the 7 of their papers we have counts for
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cs.AI2023★ 14 cited
Procedural content generation of puzzle games using conditional generative adversarial networks
Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen +1
In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract t…
cs.AI2023★ 16 cited
Estimating player completion rate in mobile puzzle games using reinforcement learning
Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli
In this work we investigate whether it is plausible to use the performance of a reinforcement learning (RL) agent to estimate the difficulty measured as the player completion rate…