21 citations · 26 across the 2 of their papers we have counts for
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cs.AI2024
Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
Jeppe Theiss Kristensen, Paolo Burelli
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, th…
cs.AI2022★ 21 cited
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games
Jeppe Theiss Kristensen, Paolo Burelli
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, th…