activity
20222026
most citedLLMR: Real-time Prompting of Interactive Worlds using Large Language Models

10 citations · 21 across the 9 of their papers we have counts for

collaborators

12 papers

cs.CL2026

Targeting Pivotal Decisions for Credit Assignment in Agentic Reinforcement Learning

Dongwon Jung, Hemanth Neelgund Ramesh, Yifan Wang +7

Group Relative Policy Optimization (GRPO) has become a promising approach for training large language model agents. However, its uniform assignment of trajectory-level advantages t…

cs.AI2026

Model-Aware Data Selection from In-and-Out Information Interplay

Yifan Wang, Xiaomin Li, Yuexing Hao +7

LLMs are effective representations that assimilate vast amounts of knowledge during pretraining, but post-training is necessary for models to reliably access this knowledge and "kn…

cs.AI2026

Certified Long-Horizon Code Agent Evolution via Validation-Gated Skill Optimization

Yifan Wang, Hao Cheng, Xiaomin Li +13

Long horizon agent self-evolution without model weight updates is essential for enabling deployed agents to accumulate reusable skills and improve over time. Prior self-evolution w…

cs.AI2026

DataDignity: Training Data Attribution for Large Language Models

Xiaomin Li, Andrzej Banburski-Fahey, Jaron Lanier

Auditing language-model outputs often requires more than judging correctness: an auditor may need to identify which source document most likely supports the knowledge expressed in…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.HC2024★ 1 cited

Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds

Amina Kobenova, Cyan DeVeaux, Samyak Parajuli +3

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as so…

cs.HC2024

DreamGarden: A Designer Assistant for Growing Games from a Single Prompt

Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and wh…

cs.GR2023

Real-time Animation Generation and Control on Rigged Models via Large Language Models

Han Huang, Fernanda De La Torre, Cathy Mengying Fang +3

We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to o…

cs.HC2023★ 10 cited

LLMR: Real-time Prompting of Interactive Worlds using Large Language Models

Fernanda De La Torre, Cathy Mengying Fang, Han Huang +3

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverage…

cs.LG2023★ 4 cited

Reprompting: Automated Chain-of-Thought Prompt Inference Through Gibbs Sampling

Weijia Xu, Andrzej Banburski-Fahey, Nebojsa Jojic

We introduce Reprompting, an iterative sampling algorithm that automatically learns the Chain-of-Thought (CoT) recipes for a given task without human intervention. Through Gibbs sa…

cs.HC2022★ 6 cited

Steps towards prompt-based creation of virtual worlds

Jasmine Roberts, Andrzej Banburski-Fahey, Jaron Lanier

Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods…