4 citations · 8 across the 3 of their papers we have counts for
3 papers
cs.GR2023★ 1 cited
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Zhihua Zhong, Jingsen Zhu, Yuxin Dai +5
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitiga…
cs.CV2023★ 4 cited
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields
Xiangyu Wang, Jingsen Zhu, Qi Ye +4
With the popularity of implicit neural representations, or neural radiance fields (NeRF), there is a pressing need for editing methods to interact with the implicit 3D models for t…
cs.CV2022★ 3 cited
Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
Jingsen Zhu, Fujun Luan, Yuchi Huo +7
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-…