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20222026
most citedLarge Language Models and Games: A Survey and Roadmap

122 citations · 257 across the 38 of their papers we have counts for

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6 papers · 1 filter

cs.LG2026

The Time Value of Evolution

Matthew Siper, Ahmed Khalifa, Julian Togelius

In evolutionary search, a weak child can be a valuable ancestor that makes high-fitness regions reachable. Immediate-return control is blind to this delayed utility, penalizing mut…

cs.LG2026

ELMER: Evolutionary Language Model that Explores and Refines

Matthew Siper, Ahmed Khalifa, Julian Togelius

Program evolution can measure whether a mutation helped, but it rarely controls how far the mutation moves in behavior space. Syntactic edit size is an unreliable proxy: a small co…

cs.LG2026

Continuous Program Search

Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa +3

Genetic Programming yields interpretable programs, but small syntactic mutations can induce large, unpredictable behavioral shifts, degrading locality and sample efficiency. We fra…

cs.LG2024

PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators

Sam Earle, Zehua Jiang, Julian Togelius

Procedural Content Generation via Reinforcement Learning (PCGRL) has been introduced as a means by which controllable designer agents can be trained based only on a set of computab…

cs.LG2023

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings

Timothy Merino, Roman Negri, Dipika Rajesh +2

The five-dollar model is a lightweight text-to-image generative architecture that generates low dimensional images from an encoded text prompt. This model can successfully generate…

cs.LG2023

Pathfinding Neural Cellular Automata

Sam Earle, Ozlem Yildiz, Julian Togelius +1

Pathfinding makes up an important sub-component of a broad range of complex tasks in AI, such as robot path planning, transport routing, and game playing. While classical algorithm…