2 papers
cs.HC2026
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning
Yunge Wen, Chenliang Huang, Hangyu Zhou +5
Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storyte…
cs.CV2026
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
Tim Merino, Sam Earle, Ryunosuke Iwai +2
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation…