4 papers
The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planning
Yunge Wen, Chenliang Huang, Hangyu Zhou +7
Generative models can produce individual game facets, but whole-game generation remains an orchestration problem: narrative, level structure, encounters, objectives, rewards, and v…
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
Tim Merino, Sam Earle, Ryunosuke Iwai +2
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation…
Generation and Evaluation in the Human Invention Process through the Lens of Game Design
Katherine M. Collins, Graham Todd, Cedegao E. Zhang +6
The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and so…
ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation
Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro +5
This paper presents the second ChatGPT4PCG competition at the 2024 IEEE Conference on Games. In this edition of the competition, we follow the first edition, but make several impro…