14 papers
AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings
Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2
Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrat…
SG2Loc: Sequential Visual Localization on 3D Scene Graphs
Nicole Damblon, Olga Vysotska, Federico Tombari +2
Visual localization in complex indoor environments remains a critical challenge for robotics and AR applications. Sequential localization, where pose estimates are refined over tim…
FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos
Alexandros Delitzas, Chenyangguang Zhang, Alexey Gavryushin +8
We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulate…
OVI-MAP:Open-Vocabulary Instance-Semantic Mapping
Zilong Deng, Federico Tombari, Marc Pollefeys +2
Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the n…
UnLoc: Leveraging Depth Uncertainties for Floorplan Localization
Matthias Wüest, Francis Engelmann, Ondrej Miksik +2
We propose UnLoc, an efficient data-driven solution for sequential camera localization within floorplans. Floorplan data is readily available, long-term persistent, and robust to c…
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
Zihan Zhu, Wei Zhang, Moyang Li +3
We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM…