collaborators

14 papers

cs.CV2026

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2

Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrat…

cs.CV2026

SG2Loc: Sequential Visual Localization on 3D Scene Graphs

Nicole Damblon, Olga Vysotska, Federico Tombari +2

Visual localization in complex indoor environments remains a critical challenge for robotics and AR applications. Sequential localization, where pose estimates are refined over tim…

cs.CV2026

FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos

Alexandros Delitzas, Chenyangguang Zhang, Alexey Gavryushin +8

We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulate…

cs.CV2026

OVI-MAP:Open-Vocabulary Instance-Semantic Mapping

Zilong Deng, Federico Tombari, Marc Pollefeys +2

Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the n…

cs.CV2026

UnLoc: Leveraging Depth Uncertainties for Floorplan Localization

Matthias Wüest, Francis Engelmann, Ondrej Miksik +2

We propose UnLoc, an efficient data-driven solution for sequential camera localization within floorplans. Floorplan data is readily available, long-term persistent, and robust to c…

cs.RO2026

VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Moyang Li +3

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM…