most citedQuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

30 citations · 50 across the 7 of their papers we have counts for

collaborators

7 papers

cs.GR202310 cited

MOCHA: Real-Time Motion Characterization via Context Matching

Deok-Kyeong Jang, Yuting Ye, Jungdam Won +1

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduc…

cs.GR2023

DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics

Yifeng Jiang, Jungdam Won, Yuting Ye +1

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports…

cs.GR202330 cited

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

Sunmin Lee, Sebastian Starke, Yuting Ye +2

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from fo…

cs.GR20238 cited

Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions

Jungnam Park, Moon Seok Park, Jehee Lee +1

We present a novel generative model, called Bidirectional GaitNet, that learns the relationship between human anatomy and its gait. The simulation model of human anatomy is a compr…

cs.GR20231 cited

Simulation and Retargeting of Complex Multi-Character Interactions

Yunbo Zhang, Deepak Gopinath, Yuting Ye +3

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control p…

cs.RO2023

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters

Tianyu Li, Jungdam Won, Alexander Clegg +3

Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into se…