5 citations · 6 across the 19 of their papers we have counts for
7 papers · 1 filter
Telescopic Language Models
Zhilin Guo, Boqiao Zhang, Hakan Aktas +14
One deployed language model must often serve many compute budgets, yet serving each budget still means a separate training or compression run per point. We train a Telescopic Langu…
Reliability-Gated Fusion of Consumer Head and Foot IMUs for Lower-Body 3D Pose
Zhilin Guo, Boqiao Zhang, Oszkár Urbán +8
Sparse inertial pose estimation promises camera-free motion capture from consumer devices, but consumer sensors are unreliable: firmware-fused orientations are biased, mounting var…
One Sensor, Whole Body - 3D Body Pose from a Single Consumer Earbud IMU
Zhilin Guo, Boqiao Zhang, Oszkár Urbán +8
Consumer earbuds already stream inertial motion data from the head, one of the most widely worn sensor locations on the body. We ask how much of the 3D body pose a single such head…
ResEdit: Residual embeddings for precise generative image editing
Ahmet Canberk Baykal, Valentin Deschaintre, Yannick Hold-Geoffroy +4
Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large-scale paired fine-tuning data. However, producing high-quality, t…
Matryoshka Gaussian Splatting
Zhilin Guo, Boqiao Zhang, Hakan Aktas +11
The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existi…
Learning-guided Kansa collocation for forward and inverse PDEs beyond linearity
Zheyuan Hu, Weitao Chen, Cengiz Öztireli +2
Partial Differential Equations are precise in modelling the physical, biological and graphical phenomena. However, the numerical methods suffer from the curse of dimensionality, hi…
PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis
Zhilin Guo, Jing Yang, Kyle Fogarty +9
Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based work…