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cs.LG2025
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks
Guilherme Palma, Pedro A. Santos, João Dias
Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games fe…
cs.LG2023★ 2 cited
GAN-Based Content Generation of Maps for Strategy Games
Vasco Nunes, João Dias, Pedro A. Santos
Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PC…