5 citations · 8 across the 5 of their papers we have counts for
5 papers
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks
Guilherme Palma, Pedro A. Santos, João Dias
Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games fe…
GAN-Based Content Generation of Maps for Strategy Games
Vasco Nunes, João Dias, Pedro A. Santos
Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PC…
Towards Explainable Social Agent Authoring tools: A case study on FAtiMA-Toolkit
Manuel Guimarães, Joana Campos, Pedro A. Santos +2
The deployment of Socially Intelligent Agents (SIAs) in learning environments has proven to have several advantages in different areas of application. Social Agent Authoring Tools…
State of the Art in Artificial Intelligence applied to the Legal Domain
João Dias, Pedro A. Santos, Nuno Cordeiro +4
While Artificial Intelligence applied to the legal domain is a topic with origins in the last century, recent advances in Artificial Intelligence are posed to revolutionize it. Thi…
Semantic Norm Recognition and its application to Portuguese Law
Maria Duarte, Pedro A. Santos, João Dias +1
Being able to clearly interpret legal texts and fully understanding our rights, obligations and other legal norms has become progressively more important in the digital society. Ho…