activity
20222026
most citedCAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization

28 citations · 60 across the 29 of their papers we have counts for

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Showing 2026Show all

8 papers · 1 filter

cs.CV2026

GeoWeaver: Accurate Long-Sequence 3D Reconstruction via Hierarchical Geometric Assembly

Tinghao Jiang, Sheng Tang, Shengzhe Wei +4

Long-sequence 3D reconstruction from RGB videos requires both accurate local geometry and globally consistent camera motion. Feed-forward models provide strong depth and pose predi…

cs.CV2026

UniQuery4R: Unified 4D Scene Reconstruction from a Single Query

Tiancheng Chen, Sheng Tang, Wenhua Jin +4

Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-…

cs.CV2026

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Liang Han, Wenyuan Zhang, Junsheng Zhou +2

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…

cs.CV2026

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

Liang Han, Bangcai Wei, Junsheng Zhou +2

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views i…

cs.CV2026

VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors

Jimin Tang, Wenyuan Zhang, Junsheng Zhou +5

Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent eff…

cs.CV2026

GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng +4

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…

cs.CV2026

4C4D: 4 Camera 4D Gaussian Splatting

Junsheng Zhou, Zhifan Yang, Liang Han +4

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent…

cs.CV2026

AnchoredDream: Zero-Shot 360° Indoor Scene Generation from a Single View via Geometric Grounding

Runmao Yao, Junsheng Zhou, Zhen Dong +1

Single-view indoor scene generation plays a crucial role in a range of real-world applications. However, generating a complete 360° scene from a single image remains a highly ill-p…