28 citations · 60 across the 29 of their papers we have counts for
8 papers · 1 filter
GeoWeaver: Accurate Long-Sequence 3D Reconstruction via Hierarchical Geometric Assembly
Tinghao Jiang, Sheng Tang, Shengzhe Wei +4
Long-sequence 3D reconstruction from RGB videos requires both accurate local geometry and globally consistent camera motion. Feed-forward models provide strong depth and pose predi…
UniQuery4R: Unified 4D Scene Reconstruction from a Single Query
Tiancheng Chen, Sheng Tang, Wenhua Jin +4
Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-…
City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion
Liang Han, Wenyuan Zhang, Junsheng Zhou +2
Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…
Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors
Liang Han, Bangcai Wei, Junsheng Zhou +2
3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views i…
VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors
Jimin Tang, Wenyuan Zhang, Junsheng Zhou +5
Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent eff…
GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance
Weiqi Zhang, Junsheng Zhou, Haotian Geng +4
3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…
4C4D: 4 Camera 4D Gaussian Splatting
Junsheng Zhou, Zhifan Yang, Liang Han +4
This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent…
AnchoredDream: Zero-Shot 360° Indoor Scene Generation from a Single View via Geometric Grounding
Runmao Yao, Junsheng Zhou, Zhen Dong +1
Single-view indoor scene generation plays a crucial role in a range of real-world applications. However, generating a complete 360° scene from a single image remains a highly ill-p…