activity
20222026
most citedCAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization

28 citations · 60 across the 29 of their papers we have counts for

collaborators

29 papers

cs.CV2026

GeoWeaver: Accurate Long-Sequence 3D Reconstruction via Hierarchical Geometric Assembly

Tinghao Jiang, Sheng Tang, Shengzhe Wei +4

Long-sequence 3D reconstruction from RGB videos requires both accurate local geometry and globally consistent camera motion. Feed-forward models provide strong depth and pose predi…

cs.CV2026

UniQuery4R: Unified 4D Scene Reconstruction from a Single Query

Tiancheng Chen, Sheng Tang, Wenhua Jin +4

Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-…

cs.CV2026

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Liang Han, Wenyuan Zhang, Junsheng Zhou +2

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achiev…

cs.CV2026

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

Liang Han, Bangcai Wei, Junsheng Zhou +2

3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views i…

cs.CV2026

VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors

Jimin Tang, Wenyuan Zhang, Junsheng Zhou +5

Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent eff…

cs.CV2026

GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng +4

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…

cs.CV2026

4C4D: 4 Camera 4D Gaussian Splatting

Junsheng Zhou, Zhifan Yang, Liang Han +4

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent…

cs.CV2026

AnchoredDream: Zero-Shot 360° Indoor Scene Generation from a Single View via Geometric Grounding

Runmao Yao, Junsheng Zhou, Zhen Dong +1

Single-view indoor scene generation plays a crucial role in a range of real-world applications. However, generating a complete 360° scene from a single image remains a highly ill-p…

cs.CV2025

U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matching

Junsheng Zhou, Xingyu Shi, Haichuan Song +3

Point clouds captured by scanning sensors are often perturbed by noise, which have a highly negative impact on downstream tasks (e.g. surface reconstruction and shape understanding…

cs.CV2025

GAP: Gaussianize Any Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng +2

3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D r…

cs.GR2025

iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer

Zhelun Shen, Chenming Wu, Junsheng Zhou +7

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, rea…

cs.CV2025

NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction

Wenyuan Zhang, Emily Yue-ting Jia, Junsheng Zhou +4

Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-sc…

cs.CV2025

Learning Bijective Surface Parameterization for Inferring Signed Distance Functions from Sparse Point Clouds with Grid Deformation

Takeshi Noda, Chao Chen, Junsheng Zhou +3

Inferring signed distance functions (SDFs) from sparse point clouds remains a challenge in surface reconstruction. The key lies in the lack of detailed geometric information in spa…

cs.CV2024★ 1 cited

DiffGS: Functional Gaussian Splatting Diffusion

Junsheng Zhou, Weiqi Zhang, Yu-Shen Liu

3D Gaussian Splatting (3DGS) has shown convincing performance in rendering speed and fidelity, yet the generation of Gaussian Splatting remains a challenge due to its discreteness…

cs.CV2024

Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis

Liang Han, Junsheng Zhou, Yu-Shen Liu +1

Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors)…

cs.CV2024

Zero-Shot Scene Reconstruction from Single Images with Deep Prior Assembly

Junsheng Zhou, Yu-Shen Liu, Zhizhong Han

Large language and vision models have been leading a revolution in visual computing. By greatly scaling up sizes of data and model parameters, the large models learn deep priors wh…

cs.CV2024

Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise Mapping

Junsheng Zhou, Baorui Ma, Yu-Shen Liu +1

Learning signed distance functions (SDFs) from point clouds is an important task in 3D computer vision. However, without ground truth signed distances, point normals or clean point…

cs.CV2024

UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion

Junsheng Zhou, Weiqi Zhang, Baorui Ma +3

Diffusion models have shown remarkable results for image generation, editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit func…

cs.CV2023

Learning Continuous Implicit Field with Local Distance Indicator for Arbitrary-Scale Point Cloud Upsampling

Shujuan Li, Junsheng Zhou, Baorui Ma +2

Point cloud upsampling aims to generate dense and uniformly distributed point sets from a sparse point cloud, which plays a critical role in 3D computer vision. Previous methods ty…

cs.CV2023

NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views

Han Huang, Yulun Wu, Junsheng Zhou +3

Recently, neural implicit functions have demonstrated remarkable results in the field of multi-view reconstruction. However, most existing methods are tailored for dense views and…

cs.CV2023★ 9 cited

Differentiable Registration of Images and LiDAR Point Clouds with VoxelPoint-to-Pixel Matching

Junsheng Zhou, Baorui Ma, Wenyuan Zhang +3

Cross-modality registration between 2D images from cameras and 3D point clouds from LiDARs is a crucial task in computer vision and robotic. Previous methods estimate 2D-3D corresp…

cs.CV2023★ 6 cited

GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D Generation

Baorui Ma, Haoge Deng, Junsheng Zhou +3

Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus…

cs.CV2023★ 9 cited

Uni3D: Exploring Unified 3D Representation at Scale

Junsheng Zhou, Jinsheng Wang, Baorui Ma +3

Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable…

cs.CV2023★ 1 cited

Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection

Junsheng Zhou, Baorui Ma, Shujuan Li +2

Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients ar…