59 citations · 67 across the 9 of their papers we have counts for
9 papers
Rewiring Perceived Doability in VR: Hand Redirection as a Subtle Cross-Sensory Support for Sustained Practice
Isidro Butaslac, Yota Nagaya, Almira Princess Redoble +6
In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known…
Directing the Robot: Scaffolding Creative Human-AI-Robot Interaction
Jordan Aiko Deja, Isidro Butaslac, Nicko Reginio Caluya +1
Robots are moving beyond industrial settings into creative, educational, and public environments where interaction is open-ended and improvisational. Yet much of human-AI-robot int…
Text-to-Image Generation for Vocabulary Learning Using the Keyword Method
Nuwan T. Attygalle, Matjaž Kljun, Aaron Quigley +9
The 'keyword method' is an effective technique for learning vocabulary of a foreign language. It involves creating a memorable visual link between what a word means and what its pr…
Retzzles: Do Jigsaw Puzzle Actions on Interactive Display Maps Increase the Retention of Map Information?
Nikola Kovačević, Jordan Aiko Deja, Maheshya Weerasinghe +2
While maps provide upfront content, this might not always be the most effective way for users to remember information. With the proliferation of interactive displays for tourists a…
VocabulARy replicated: comparing teenagers to young adults
Maheshya Weerasinghe, Verena Biener, Jens Grubert +5
A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-compu…
VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations
Maheshya Weerasinghe, Verena Biener, Jens Grubert +4
Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Ex…
Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments
Maheshya Weerasinghe, Aaron Quigley, Klen Čopič Pucihar +3
Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of the…
Quantifying the Effects of Working in VR for One Week
Verena Biener, Snehanjali Kalamkar, Negar Nouri +10
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work…
An ICT based Solution for Virtual Garment Fitting for Online Market Place: A Review of Related Literature
Hashini Gunatilake, Dulaji Hidellaarachchi, Sandra Perera +2
In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused about the usage of anthropometry in clothing i…