activity
20222026
most citedVocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations

59 citations · 67 across the 9 of their papers we have counts for

collaborators

9 papers

cs.HC2026

Rewiring Perceived Doability in VR: Hand Redirection as a Subtle Cross-Sensory Support for Sustained Practice

Isidro Butaslac, Yota Nagaya, Almira Princess Redoble +6

In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known…

cs.HC2026

Directing the Robot: Scaffolding Creative Human-AI-Robot Interaction

Jordan Aiko Deja, Isidro Butaslac, Nicko Reginio Caluya +1

Robots are moving beyond industrial settings into creative, educational, and public environments where interaction is open-ended and improvisational. Yet much of human-AI-robot int…

cs.HC2025★ 5 cited

Text-to-Image Generation for Vocabulary Learning Using the Keyword Method

Nuwan T. Attygalle, Matjaž Kljun, Aaron Quigley +9

The 'keyword method' is an effective technique for learning vocabulary of a foreign language. It involves creating a memorable visual link between what a word means and what its pr…

cs.HC2024

Retzzles: Do Jigsaw Puzzle Actions on Interactive Display Maps Increase the Retention of Map Information?

Nikola Kovačević, Jordan Aiko Deja, Maheshya Weerasinghe +2

While maps provide upfront content, this might not always be the most effective way for users to remember information. With the proliferation of interactive displays for tourists a…

cs.HC2022

VocabulARy replicated: comparing teenagers to young adults

Maheshya Weerasinghe, Verena Biener, Jens Grubert +5

A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-compu…

cs.HC2022★ 59 cited

VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations

Maheshya Weerasinghe, Verena Biener, Jens Grubert +4

Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Ex…

cs.HC2022

Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments

Maheshya Weerasinghe, Aaron Quigley, Klen Čopič Pucihar +3

Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of the…

cs.HC2022★ 3 cited

Quantifying the Effects of Working in VR for One Week

Verena Biener, Snehanjali Kalamkar, Negar Nouri +10

Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work…

cs.HC2022

An ICT based Solution for Virtual Garment Fitting for Online Market Place: A Review of Related Literature

Hashini Gunatilake, Dulaji Hidellaarachchi, Sandra Perera +2

In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused about the usage of anthropometry in clothing i…