2 citations · 5 across the 7 of their papers we have counts for
5 papers · 1 filter
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Zhihua Zhong, Jingsen Zhu, Yuxin Dai +5
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitiga…
Rule-based Procedural Tree Modeling Approach
Yinhui Yang, Rui Wang, Yuchi Huo
In some entertainment and virtual reality applications, it is necessary to model and draw the real world realistically, so as to improve the fidelity of natural scenes and make use…
Real-time Rendering and Editing of Scattering Effects for Translucent Objects
Rui Wang, Wei Hua, Yuchi Huo +1
The photorealistic rendering of the transparent effect of translucent objects is a hot research topic in recent years. A real-time photorealistic rendering and material dynamic edi…
A Virtual Point Light Generation Method in Close-Range Area
Shihao Jin, Rui Wang, Wenting Zheng +2
This paper proposes a new hybrid algorithm for sampling virtual point light (VPL). The indirect lighting calculation of the scene is used to distribute the VPL reasonably. In the p…
Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models
Rui Wang, Wei Hua, Gaofeng Xu +2
Object oriented bounding box tree (OBB-Tree for short) has many applications in collision detection, real-time rendering, etc. It has a wide range of applications. The construction…