collaborators

8 papers

cs.CV2026

Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models

Yue Han, Chong Li, Zhening Liu +5

Recent 3D generative models can synthesize high-quality geometry but often struggle to reproduce intricate textures from reference images, largely due to the scarcity of large-scal…

cs.CV2026

CustomX: Unified Character, Action, and Scene Customization in Video World Models

Yitong Wang, Fangyun Wei, Hongyang Zhang +2

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, whic…

cs.CV2026

Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models

Dong Chen, Fangyun Wei, Ziyu Wan +18

We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters acro…

cs.CV2025

Spatia: Video Generation with Updatable Spatial Memory

Jinjing Zhao, Fangyun Wei, Zhening Liu +3

Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limita…

cs.RO2025

VideoVLA: Video Generators Can Be Generalizable Robot Manipulators

Yichao Shen, Fangyun Wei, Zhiying Du +5

Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language…

cs.CV2025

From Virtual Games to Real-World Play

Wenqiang Sun, Fangyun Wei, Jinjing Zhao +5

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style v…