52 citations · 123 across the 4 of their papers we have counts for
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cs.HC2022★ 26 cited
Bias-Aware Design for Informed Decisions: Raising Awareness of Self-Selection Bias in User Ratings and Reviews
Qian Zhu, Leo Yu-Ho Lo, Meng Xia +2
People often take user ratings and reviews into consideration when shopping for products or services online. However, such user-generated data contains self-selection bias that cou…
cs.HC2022★ 35 cited
Persua: A Visual Interactive System to Enhance the Persuasiveness of Arguments in Online Discussion
Meng Xia, Qian Zhu, Xingbo Wang +3
Persuading people to change their opinions is a common practice in online discussion forums on topics ranging from political campaigns to relationship consultation. Enhancing peopl…
cs.HC2022★ 52 cited
When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App
Reza Hadi Mogavi, Bingcan Guo, Yuanhao Zhang +3
More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always succes…