52 citations · 123 across the 4 of their papers we have counts for
4 papers
Bias-Aware Design for Informed Decisions: Raising Awareness of Self-Selection Bias in User Ratings and Reviews
Qian Zhu, Leo Yu-Ho Lo, Meng Xia +2
People often take user ratings and reviews into consideration when shopping for products or services online. However, such user-generated data contains self-selection bias that cou…
Persua: A Visual Interactive System to Enhance the Persuasiveness of Arguments in Online Discussion
Meng Xia, Qian Zhu, Xingbo Wang +3
Persuading people to change their opinions is a common practice in online discussion forums on topics ranging from political campaigns to relationship consultation. Enhancing peopl…
How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19
Wenjie Yang, Zhiyang Wu, Nga Yiu Mok +1
During recent crises like COVID-19, microblogging platforms have become popular channels for affected people seeking assistance such as medical supplies and rescue operations from…
When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App
Reza Hadi Mogavi, Bingcan Guo, Yuanhao Zhang +3
More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always succes…