52 citations · 88 across the 3 of their papers we have counts for
3 papers
cs.HC2022★ 26 cited
Bias-Aware Design for Informed Decisions: Raising Awareness of Self-Selection Bias in User Ratings and Reviews
Qian Zhu, Leo Yu-Ho Lo, Meng Xia +2
People often take user ratings and reviews into consideration when shopping for products or services online. However, such user-generated data contains self-selection bias that cou…
cs.CY2022★ 10 cited
How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19
Wenjie Yang, Zhiyang Wu, Nga Yiu Mok +1
During recent crises like COVID-19, microblogging platforms have become popular channels for affected people seeking assistance such as medical supplies and rescue operations from…
cs.HC2022★ 52 cited
When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App
Reza Hadi Mogavi, Bingcan Guo, Yuanhao Zhang +3
More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always succes…