activity
20172026
most citedObject Detection in Videos with Tubelet Proposal Networks

161 citations · 387 across the 61 of their papers we have counts for

collaborators

69 papers

cs.CV2026

Can World and Action Modeling Benefit Each Other under Unified Causal Training?

Yue Su, Bokai Lin, Xinkai Wang +9

World and action modeling are closely related, yet their reciprocal benefits under unified causal training remain unclear. We introduce OneWM, a simple framework for unified causal…

cs.CV2026

What Generation Knows: Unlocking Fine-Grained Understanding in Unified Multimodal Models

Tengju Ru, Weitong Lian, Zecong Tang +6

Fine-grained visual understanding requires distinguishing subtle differences in local attributes and spatial relations, yet remains challenging for existing vision-language models.…

cs.CV2026

Multics: Generative Multi-Player World Model with Hierarchical Communication

Kaiyi Huang, Wangbo Yu, Yukun Huang +6

Multi-player interactive world models aim to simulate shared environments from multiple players' perspectives, but achieving robust generation while scaling to more players remains…

cs.AI2026

VCN-Bench: A Video-Contextualized Navigation Benchmark for Spatial Reasoning over Prior Visual Experience

Siqi Zhang, Meng Wei, Chenyang Wan +6

Spatial reasoning is fundamental to embodied agents, yet it remains unclear whether spatial understanding can be carried forward to guide sequential interactions. Existing spatial-…

cs.CV2026

Boogu-Image-0.1: Boosting Open Agentic Multimodal Generation via Understanding under a Minimal Budget

Guoxuan Chen, Chufeng Xiao, Haoran Yang +30

We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers compet…

cs.CL2026

UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks

Zhekai Chen, Chengqi Duan, Kaiyue Sun +4

The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assist…

cs.CV2026

GTAM: Geometry Grounded Track Anything Model

Chenming Zhu, Peizhou Cao, Jingli Lin +5

Human spatial understanding arises from jointly perceiving geometry and semantics, enabling consistent object identification and localization across viewpoints and time. Current vi…

cs.CV2026

MemLearner: Learning to Query Context memory for Video World Models

Jiwen Yu, Jianxiong Gao, Jianhong Bai +7

Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world mode…

cs.RO2026

Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots

Sijin Chen, Kaixuan Jiang, Haixin Shi +6

We study whether we can learn novel manipulation skills from human actions to a bi-manual robot with parallel grippers. Human action data is cheap, abundant, and diverse, making it…

cs.CV2026

Making Foresight Actionable: Repurposing Representation Alignment in World Action Models

Lu Qiu, Yizhuo Li, Yi Chen +3

World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However…

cs.CV2026

Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

Chenming Zhu, Jingli Lin, Yilin Long +4

While Vision-Language Models (VLMs) have shown strong visual reasoning capabilities, their spatial reasoning abilities remain largely constrained to the observed images and text-or…

cs.LG2026

LithoGRPO: Fast Inverse Lithography via GRPO Reinforced Flow Matching

Yao Lai, Xuyuan Xiong, Zeyue Xue +7

In semiconductor manufacturing, lithography projects circuit layouts onto silicon wafers through an optical mask. As circuit features shrink below the wavelength of light, optical…

cs.RO2026

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

Yu Shang, Yinzhou Tang, Yiding Ma +22

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, ex…

cs.CV2026

From Pixels to Concepts: Do Segmentation Models Understand What They Segment?

Shuang Liang, Zeqing Wang, Yuxian Li +2

Segmentation is a fundamental vision task underlying numerous downstream applications. Recent promptable segmentation models, such as Segment Anything Model 3 (SAM3), extend segmen…

cs.CV2026

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

Yunhan Yang, Chunshi Wang, Junliang Ye +7

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlookin…

cs.CV2026

Representation Forcing for Bottleneck-Free Unified Multimodal Models

Yuqing Wang, Zhijie Lin, Ceyuan Yang +10

Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation…

cs.CV2026

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

Jinkun Hao, Mingda Jia, Ruiyan Wang +7

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…

cs.RO2026

World Guidance: World Modeling in Condition Space for Action Generation

Yue Su, Sijin Chen, Haixin Shi +7

Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, e…

cs.RO2025

VL-LN Bench: Towards Long-horizon Goal-oriented Navigation with Active Dialogs

Wensi Huang, Shaohao Zhu, Meng Wei +7

In most existing embodied navigation tasks, instructions are well-defined and unambiguous, such as instruction following and object searching. Under this idealized setting, agents…

cs.CV2025

OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes

Yukun Huang, Jiwen Yu, Yanning Zhou +4

There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting. Among these, panorama-based 2D lifting has emerged as a promising technique,…

cs.CV2025

SRUM: Fine-Grained Self-Rewarding for Unified Multimodal Models

Weiyang Jin, Yuwei Niu, Jiaqi Liao +4

Recently, remarkable progress has been made in Unified Multimodal Models (UMMs), which integrate vision-language generation and understanding capabilities within a single framework…

cs.RO2025

StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling

Meng Wei, Chenyang Wan, Xiqian Yu +9

Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instruct…

cs.CV2025

GRPO-CARE: Consistency-Aware Reinforcement Learning for Multimodal Reasoning

Yi Chen, Yuying Ge, Rui Wang +4

Recent reinforcement learning approaches, such as outcome-supervised GRPO, have advanced Chain-of-Thought reasoning in large language models (LLMs), yet their adaptation to multimo…

cs.CV2025

AnimeShooter: A Multi-Shot Animation Dataset for Reference-Guided Video Generation

Lu Qiu, Yizhuo Li, Yuying Ge +3

Recent advances in AI-generated content (AIGC) have significantly accelerated animation production. To produce engaging animations, it is essential to generate coherent multi-shot…