54 citations · 91 across the 6 of their papers we have counts for
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cs.GR2024
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Yuqing Zhang, Yuan Liu, Zhiyu Xie +8
2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based…
cs.GR2023★ 9 cited
A Locality-based Neural Solver for Optical Motion Capture
Xiaoyu Pan, Bowen Zheng, Xinwei Jiang +8
We present a novel locality-based learning method for cleaning and solving optical motion capture data. Given noisy marker data, we propose a new heterogeneous graph neural network…
cs.GR2022★ 54 cited
Real-time Controllable Motion Transition for Characters
Xiangjun Tang, He Wang, Bo Hu +4
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three c…