54 citations · 91 across the 6 of their papers we have counts for
6 papers
RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture
Xiaoyu Pan, Bowen Zheng, Xinwei Jiang +4
Optical motion capture (MoCap) is the "gold standard" for accurately capturing full-body motions. To make use of raw MoCap point data, the system labels the points with correspondi…
Decoupling Contact for Fine-Grained Motion Style Transfer
Xiangjun Tang, Linjun Wu, He Wang +7
Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style tr…
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Yuqing Zhang, Yuan Liu, Zhiyu Xie +8
2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based…
A Locality-based Neural Solver for Optical Motion Capture
Xiaoyu Pan, Bowen Zheng, Xinwei Jiang +8
We present a novel locality-based learning method for cleaning and solving optical motion capture data. Given noisy marker data, we propose a new heterogeneous graph neural network…
RSMT: Real-time Stylized Motion Transition for Characters
Xiangjun Tang, Linjun Wu, He Wang +6
Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical require…
Real-time Controllable Motion Transition for Characters
Xiangjun Tang, He Wang, Bo Hu +4
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three c…