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20212026
most citedModeling the Energy Consumption of the HEVC Decoding Process

58 citations · 530 across the 57 of their papers we have counts for

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Showing 2023Show all

15 papers · 1 filter

eess.IV2023★ 1 cited

Extended Signaling Methods for Reduced Video Decoder Power Consumption Using Green Metadata

Christian Herglotz, Matthias Kränzler, Xixue Chu +3

In this paper, we discuss one aspect of the latest MPEG standard edition on energy-efficient media consumption, also known as Green Metadata (ISO/IEC 232001-11), which is the inter…

eess.IV2023

Improving HEVC Encoding of Rendered Video Data Using True Motion Information

Christian Herglotz, David Müller, Andreas Weinlich +4

This paper shows that motion vectors representing the true motion of an object in a scene can be exploited to improve the encoding process of computer generated video sequences. Th…

eess.IV2023★ 8 cited

On Versatile Video Coding at UHD with Machine-Learning-Based Super-Resolution

Kristian Fischer, Christian Herglotz, André Kaup

Coding 4K data has become of vital interest in recent years, since the amount of 4K data is significantly increasing. We propose a coding chain with spatial down- and upscaling tha…

eess.IV2023★ 11 cited

Video Decoding Energy Estimation Using Processor Events

Christian Herglotz, André Kaup

In this paper, we show that processor events like instruction counts or cache misses can be used to accurately estimate the processing energy of software video decoders. Therefore,…

eess.IV2023★ 5 cited

Component-wise Power Estimation of Electrical Devices Using Thermal Imaging

Christian Herglotz, Simon Grosche, Akarsh Bharadwaj +1

This paper presents a novel method to estimate the power consumption of distinct active components on an electronic carrier board by using thermal imaging. The components and the b…

eess.IV2023★ 7 cited

Efficient coding of 360° videos exploiting inactive regions in projection formats

Christian Herglotz, Mohammadreza Jamali, Stéphane Coulombe +2

This paper presents an efficient method for encoding common projection formats in 360 video coding, in which we exploit inactive regions. These regions are ignored in the r…