activity
20222026
most citedLevel Generation Through Large Language Models

83 citations · 127 across the 16 of their papers we have counts for

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8 papers · 1 filter

cs.AI2026

State Trace Rationale As Auxiliary Task in Reinforcement Learning

Muhammad U. Nasir, Alex Vogt, Steven D. James +1

We propose STRAT, an auxiliary task that trains deep reinforcement learning (RL) agents to predict a short textual trace of their own state. Inspired by human spatial navigation, t…

cs.AI2025

Mortar: Evolving Mechanics for Automatic Game Design

Muhammad U. Nasir, Yuchen Li, Steven James +1

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games

Yuchen Li, Cong Lin, Muhammad Umair Nasir +3

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI fra…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.AI2023★ 83 cited

Level Generation Through Large Language Models

Graham Todd, Sam Earle, Muhammad Umair Nasir +2

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they genera…

cs.AI2023

Hierarchically Composing Level Generators for the Creation of Complex Structures

Michael Beukman, Manuel Fokam, Marcel Kruger +5

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the c…

cs.AI2022

Augmentative Topology Agents For Open-Ended Learning

Muhammad Umair Nasir, Michael Beukman, Steven James +1

In this work, we tackle the problem of open-ended learning by introducing a method that simultaneously evolves agents and increasingly challenging environments. Unlike previous ope…