activity
20222026
collaborators

7 papers

cs.LG2026

Continuous Program Search

Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa +3

Genetic Programming yields interpretable programs, but small syntactic mutations can induce large, unpredictable behavioral shifts, degrading locality and sample efficiency. We fra…

cs.AI2025

Mortar: Evolving Mechanics for Automatic Game Design

Muhammad U. Nasir, Yuchen Li, Steven James +1

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.CL2025

Word2Minecraft: Generating 3D Game Levels through Large Language Models

Shuo Huang, Muhammad Umair Nasir, Steven James +1

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative…

cs.CL2024

GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps

Muhammad Umair Nasir, Steven James, Julian Togelius

Large language models (LLMs) have recently demonstrated great success in generating and understanding natural language. While they have also shown potential beyond the domain of na…