activity
20222026
most citedLevel Generation Through Large Language Models

83 citations · 127 across the 16 of their papers we have counts for

collaborators

17 papers

cs.AI2026

State Trace Rationale As Auxiliary Task in Reinforcement Learning

Muhammad U. Nasir, Alex Vogt, Steven D. James +1

We propose STRAT, an auxiliary task that trains deep reinforcement learning (RL) agents to predict a short textual trace of their own state. Inspired by human spatial navigation, t…

cs.NE2026

Programmable Cellular Automata

Ahmed Khalifa, Muhammad Umair Nasir, Matthew Siper +2

Cellular automata is a local computation paradigm where complex behavior can arise from local interactions between simple functions. This paradigm has been used to explain many sys…

cs.LG2026

Continuous Program Search

Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa +3

Genetic Programming yields interpretable programs, but small syntactic mutations can induce large, unpredictable behavioral shifts, degrading locality and sample efficiency. We fra…

cs.AI2025

Mortar: Evolving Mechanics for Automatic Game Design

Muhammad U. Nasir, Yuchen Li, Steven James +1

We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games

Yuchen Li, Cong Lin, Muhammad Umair Nasir +3

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI fra…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.CL2025★ 1 cited

Word2Minecraft: Generating 3D Game Levels through Large Language Models

Shuo Huang, Muhammad Umair Nasir, Steven James +1

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative…

cs.CL2024

GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps

Muhammad Umair Nasir, Steven James, Julian Togelius

Large language models (LLMs) have recently demonstrated great success in generating and understanding natural language. While they have also shown potential beyond the domain of na…

cs.CL2024★ 1 cited

Word2World: Generating Stories and Worlds through Large Language Models

Muhammad U. Nasir, Steven James, Julian Togelius

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but d…

cs.CL2023★ 1 cited

Practical PCG Through Large Language Models

Muhammad U Nasir, Julian Togelius

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we pro…

cs.NE2023★ 40 cited

LLMatic: Neural Architecture Search via Large Language Models and Quality Diversity Optimization

Muhammad U. Nasir, Sam Earle, Christopher Cleghorn +2

Large Language Models (LLMs) have emerged as powerful tools capable of accomplishing a broad spectrum of tasks. Their abilities span numerous areas, and one area where they have ma…

cs.AI2023★ 83 cited

Level Generation Through Large Language Models

Graham Todd, Sam Earle, Muhammad Umair Nasir +2

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they genera…

cs.AI2023

Hierarchically Composing Level Generators for the Creation of Complex Structures

Michael Beukman, Manuel Fokam, Marcel Kruger +5

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the c…

cs.AI2022

Augmentative Topology Agents For Open-Ended Learning

Muhammad Umair Nasir, Michael Beukman, Steven James +1

In this work, we tackle the problem of open-ended learning by introducing a method that simultaneously evolves agents and increasingly challenging environments. Unlike previous ope…

cs.CL2022

Geographical Distance Is The New Hyperparameter: A Case Study Of Finding The Optimal Pre-trained Language For English-isiZulu Machine Translation

Muhammad Umair Nasir, Innocent Amos Mchechesi

Stemming from the limited availability of datasets and textual resources for low-resource languages such as isiZulu, there is a significant need to be able to harness knowledge fro…

cs.CL2022★ 1 cited

A Few Thousand Translations Go a Long Way! Leveraging Pre-trained Models for African News Translation

David Ifeoluwa Adelani, Jesujoba Oluwadara Alabi, Angela Fan +42

Recent advances in the pre-training of language models leverage large-scale datasets to create multilingual models. However, low-resource languages are mostly left out in these dat…